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  • Working on the lux 2.0 shaders for
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  • http://www.nucleartrailers.com
  • Trying to recreate

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[Unity] Custom deferred renderer. Part 2 Still working on my Tools: GitHub link to SRPDeferred UnityPackage: https://github.com/lantertronics/CS-ECE4795-GPU-Prog-for-Video-Games New ...

Lux wetness shaders are built on top of

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