Exploring Unity Tutorial A Procedurally Generated Galaxy Part 1

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  • This is a prototype of a fully
  • 1
  • For the game I'm working on, V0xel Sp4ce (A voxel game in space, believe it or not) I decided to use a MassEffect-esque
  • Asset Store link ...
  • Damn that's a nice fps counter.

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Stars, planets, and moons...oh my! Also a good excuse to talk about the different uses of float vs double vs int vs long. Project ... Stars, planets, and moons...oh my! Also a good excuse to talk about the different uses of float vs double vs int vs long. Project ... Stars, planets, and moons...oh my! Also a good excuse to talk about the different uses of float vs double vs int vs long. Project ... This is a demo of a

Just a quick demo of my progress so far.

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