Introduction to Using Unity To Control A Pure Data Patch

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Using Unity To Control A Pure Data Patch Comprehensive Overview

This screen capture is from a project I've been working on to build a music system A simple atmospheric scene I've created to show the cool possibilities of procedurally created audio and This was part of my honour's project as an investigation in to

Drums ...

Summary & Highlights for Using Unity To Control A Pure Data Patch

  • Binaural rendered audio: please
  • Fourteenth part of my stream collaboration
  • A bespoke middleware audio tool I needed to make as part of one of my modules in university. If you would like to download my ...
  • Demonstration of functioning
  • Fourth part of my stream collaboration

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