Exploring Va3460 Embodied Interaction Puredata Lesson014c Part Render World Light

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  • ... so we're looking into this type of things we call the subpatch where we can create another
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  • Message is for every gam head you can have the way to turn on and off the

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Render Particle System 1 : [part_head],[part_data],[part_source],[part_killold] 01:47- [colorRGB] - R=Red; G=Green; B=Blue 02:50 - Horizontal Slider 05:10 - changing the property of slider 07:53 - [color] 09:30 ... 03:12 - [pix_dot] 07:25 - [pix_metaimage] 10:20 - [pix_lumaoffset]

In the last exercise we have try out the use of the

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