Exploring Voxel Renderer Test 2 Continuous Chunk Generation

Exploring Voxel Renderer Test 2 Continuous Chunk Generation reveals several interesting facts.

  • https://github.com/underscore95/Spire.
  • performance is decent, ~700 fps at 8 discovery radius and 6 height discovery radius, but obs kills my pc lol. 3d simplex noise, with ...
  • Testing a new terrain algorithm - Voxel Engine
  • olive killed the video quality, oh well. doesn't seem like too much has changed, but i've basically recoded the entire backend.
  • Voxel Chunk Region Test

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This is a small "Minecraft like" just started a new project with probaby too ambitious goals. Making this open source now is pointless because it's too buggy, but i ... Added vertical chunking as well, so the world can be infinite in all directions. Still need to deal with loading and saving Working on my

implemented draw-distance based

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