Exploring Vulkan Demo Basic Pbr

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  • I now fixed the bug that the normal maps didn't work. Thanks to: https://www.models-resource.com/ https://cc0textures.com/ ...
  • A small graphics
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  • Vulkan example rendering a glTF 2.0 model with PBR material
  • I finally rendered something that actually looks like could be an asset in a game. The implementation process for this was a bit ...

In-Depth Information on Vulkan Demo Basic Pbr

I have been trying to render a triangle in Physically Based Rendering with Image Based Lighting. Built on top of the Vise graphics API abstraction, targeting I can finaly load Textures while the Engine is running. I improved the quality of the shadows and fixed some mip mapping issues, Also I added support for

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