Exploring Vulkan Path Tracing To Point Cloud
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- Penn CIS 565 GPU Architecture and Programming - Final Project Team Members: Chang Liu, Alex Fu, Yilin Liu Check our git repo ...
- My first attempts in porting my offline
- gamedev #
- From ray tracing to
- A work-in-progress video of a (sort of) real-time Monte-Carlo
In-Depth Information on Vulkan Path Tracing To Point Cloud
This is a showcase of a First devlog of an aspirant renderer programmer. I tried to learn C++ and the This is a hobby Added basic volumetric light scattering.
GitHub: https://github.com/HydeHunter2/
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