Exploring Wall Destruction Simulation With Rayfire Mov
Let's dive into the details surrounding Wall Destruction Simulation With Rayfire Mov.
- Hulk Pass : diffuse, lighting, occlusion, global illumination, shadow, color correction
- Wall destruction
- First rendered test using new Voronoi fragmentation type in version 1.43 with Interactive
- A test done for a freelancing job. Made using
- 3DsMax and After Effects, Copyright Sophie Ochmann.
In-Depth Information on Wall Destruction Simulation With Rayfire Mov
My first test on http://www.timecore.org/3d_animation.html. Wall Destruction - 3Dmax Rayfire test 100%
Using 3ds Max with
That wraps up our extensive overview of Wall Destruction Simulation With Rayfire Mov.