Exploring Wall Destruction Simulation With Rayfire Mov

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  • Hulk Pass : diffuse, lighting, occlusion, global illumination, shadow, color correction
  • Wall destruction
  • First rendered test using new Voronoi fragmentation type in version 1.43 with Interactive
  • A test done for a freelancing job. Made using
  • 3DsMax and After Effects, Copyright Sophie Ochmann.

In-Depth Information on Wall Destruction Simulation With Rayfire Mov

My first test on http://www.timecore.org/3d_animation.html. Wall Destruction - 3Dmax Rayfire test 100%

Using 3ds Max with

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