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  • FullHD, 8xMSAA, 16x Anisotropic Filtering Grid 256x256 vertices for terrain Grid 1024x1024 vertices for
  • Effect made using normal mapping, following great tutorial from Yo Frankie! website. Check at ...
  • Real-time
  • gamedev #gameengine #cpp #programming A look at how I added
  • Master's Thesis project results using the Vulkan API. In this project we try to

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A demo of simple, cheap This video demonstrates the new Get Leadwerks Game What you're currently seeing is real-time

Video of my master's thesis project carried out at DICE Stockholm during the spring of 2016. Here is a link to the report: ...

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