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Updated version of a muzzle flash I created with An explosion So... it got pretty laggy after like 5 people joined but there are a lot of optimizations to do! At the end is what the server host can see ...

Ogre3D and Bullet Physics

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  • The basic working framework for a game I am coding in my spare time. This demonstration shows both the implementation of the ...
  • So I finally found the bugs/logic errors and have corrected them all except for when the dot product of two vectors in 2d space is 0.
  • Collision example for basic shapes and meshes created using ogre and
  • http://wiki.teamfortress.com/wiki/Ultra_high_settings cl_new_impact_effects "If set to '1', this uses the Source Engine's updated, ...
  • Ogre3D

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