Exploring Wip Dots 2d Stateless Physics
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- Because why not? Adapted from: https://github.com/UnityTechnologies/DOTS_Pong.
- This is a concept i got working using Unity ECS &
- 2D DOT Physics - Raycast Query
- A whole bunch of
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In-Depth Information on Wip Dots 2d Stateless Physics
Demonstrating without & with Position Correction. Demonstrating without & with Warm Starting & Impulse Accumulation. Solving Overlaps correctly now. Added some linear/angular damping to highlight solving part. WIP Single threaded very slow for 50000 FlappyBoids. Allowing 4 threads and no stalling blocking the main-thread gives huge ...
I fixed the issue that was at the end of the last video. (Rotation on the Root Entity messed with children positions) Here's the ...
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