Exploring Xna Planetary Render Progress Video
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- Here is a quick
- Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
- In this
- Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ...
- Added cloud map, cloud shadows and waves on the oceans.
In-Depth Information on Xna Planetary Render Progress Video
This I've been playing with the QuadTree depth and the LOD levels when I made this Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
Updated version, showing the improvements I have made over the last few weeks (most of them are not actually visible!). Added: ...
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