Exploring Xna Planetary Render Progress Video

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  • Here is a quick
  • Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/
  • In this
  • Here is my terrain algorithm it motion in wireframe mode so you can easily see how it is structured. I locked the LOD at level 8, so it ...
  • Added cloud map, cloud shadows and waves on the oceans.

In-Depth Information on Xna Planetary Render Progress Video

This I've been playing with the QuadTree depth and the LOD levels when I made this Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/ This shows the latest Link to my blog: http://www.gamedev.net/blog/1302-silviu-andreis-journal/

Updated version, showing the improvements I have made over the last few weeks (most of them are not actually visible!). Added: ...

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