Exploring Xna Strategy Game Engine
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- Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.
- Uses the A* path finding algorithm, as well as basic obstacle avoidance.
- Just a turn based SRPG
- DEMO is available! Now, you can freely download an early, but highly playable demo here: http://hollowfear.com/demo/ This ...
- Technical Breakdown for Reclamation's
In-Depth Information on Xna Strategy Game Engine
Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ... Importing the whole Particle emitter test in the Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ...
One step forward.. two steps back... Previous modifications to shader broke my water code (somewhat). Fixed bugs with the depth ...
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