Exploring Commodore 64 Raycasting In 148x100 Test 2
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- A second demo of my #
- Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ...
- A quick
- A quick demo of my #
- This was a game I was working on, I wrote a powerful bitmap based
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Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 5 colors. No expansions needed to run it ... Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 4 colors. No expansions needed to run ... Added textures to the 160x200 multi-color bitmap mode engine version (greyEngine3 prototype) to see what performance I can ... This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...
Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
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