Introduction to Commodore 64 Raycasting In 80x100 Test
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Commodore 64 Raycasting In 80x100 Test Comprehensive Overview
Modified grey engine Features: - mode: multi-color character mode - palette: 5 colors - performance: runs at 12-13 FPS for most of ... Added textures to the 160x200 multi-color bitmap mode engine version (greyEngine3 prototype) to see what performance I can ... Yet another experiment with the char-mode engine running at 80×100 (GreyEngine2) I've implemented a sprite multiplexer, ...
A second demo of my #
Summary & Highlights for Commodore 64 Raycasting In 80x100 Test
- Modified grey engine, running in multicolor character mode + FLI. The palette is limited to 4 colors. No expansions needed to run ...
- This version of the grey engine, just like main one, runs in multicolor bitmap mode, but it modifies the bitmap itself rather than color ...
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- A quick demo of my #
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