Exploring Cs180 Shadow Mapping With Multiple Light Sources

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  • Basic
  • Interactive Computer Graphics. School of Computing, University of Utah. Full Playlist: ...
  • http://bit.ly/shaderdev.
  • 2pass rendering을 통한 광원 렌더링의 최적화 기술과 태양광과 점광원에 대한 멀티 셰도우 매핑 렌더링을 구현했습니다.
  • Using a multipass technique to generate

In-Depth Information on Cs180 Shadow Mapping With Multiple Light Sources

This video is for Final project for Real-time Rendering. This scene has http://bit.ly/shaderdev. Sources

This video is part of an online course, Interactive 3D Graphics. Check out the course here: https://www.udacity.com/course/cs291.

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