Exploring Hexworld Early Progress
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- Running on Windows and XBox using XNA 4.0 am Waterloo Allied positions at 11:30am.
- Some AI added to control transport system. Finite State AI engine employed. Transport system created using AI pathfinding.
- I'm using the Sandbox Generator to create my
- All information is in the description! I did a little bit of improvement on this procedural generation project a while ago but never got ...
- First
In-Depth Information on Hexworld Early Progress
A brief look at a new project I'm working on in Unity. Hexworld Growing up in the 90s one of my fav games was Fantasy General. I am working on a modern turn based game in the same genre. This is new continents preset and scale showcase. There are total 1.170.000 (900 x 1300) tiles with 120.000 as land. Whats new: ...
Early
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