Introduction to More Hexworld Testing Unity 2017
Welcome to our comprehensive guide on More Hexworld Testing Unity 2017. All information is in the description! I did a little bit of improvement on this procedural generation project a while ago but never got ...
More Hexworld Testing Unity 2017 Comprehensive Overview
A brief look at a new project I'm working on in This is my attempt to create randomly generated worlds bases on hexagonal grid with quick generation time and high performace. Developed a small gizmo to show the hittest regions after some problems with determining mouse hits due to: - no physics engine, ...
Added entropy to control world randomness and reworked biomes. Features so far: - Async generating on the background ...
Summary & Highlights for More Hexworld Testing Unity 2017
- This is new islands preset. Next I will focus on generating small islands on other presets to be
- This is my new preset "Planet" with all previous variations. I also extended generator with elevations from grassland to mountain ...
- Quick
- I had some time this week so I finally decided to rework my code to async which allowed me to do heavy calculations in ...
- This is new continents preset and scale showcase. There are total 1.170.000 (900 x 1300) tiles with 120.000 as land. Whats new: ...
In summary, understanding More Hexworld Testing Unity 2017 gives us a better perspective.