Introduction to Libgdx Voxel Engine 4
Welcome to our comprehensive guide on Libgdx Voxel Engine 4. Another video from me playing around with a
Libgdx Voxel Engine 4 Comprehensive Overview
Techniques used to make it work: Chunks, 3D Perlin noise, interpolated Marching cubes algorithm, Threads. I started using a noise library to get seamless noise. the terrain is now technically infinite. the caves and rivers are generated ... C#, Unity, C++, OpenGL, Java,
Another in the clsoer look at game
Summary & Highlights for Libgdx Voxel Engine 4
- [Voxelcraft] First steps with libgdx
- Finally after getting the performance running I moved down to one chunk and started working on room details and a level editor
- It load a million times faster now because I now generate all the terrain caves trees and rivers with noise in one go and I removed ...
- A mobile game I'm working on. It's about 95% complete.
- Some waving straws using glsl shaders.. yay \o/
In summary, understanding Libgdx Voxel Engine 4 gives us a better perspective.