Understanding Megasplat Development Update 9
Welcome to our comprehensive guide on Megasplat Development Update 9. Talking about puddles, ramp lighting modes, low end texturing options, and more.
Key Takeaways about Megasplat Development Update 9
- A brief introduction to some of the features of
- Development
- A quick tutorial showing you how to use the
- An overview of some of the features added to
- Changes and fixes for the 1.09
Detailed Analysis of Megasplat Development Update 9
Going over the features and fixes added to the first This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler' My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
This tutorial walks you through the steps of setting up a new Unity Terrain to be painted with
In summary, understanding Megasplat Development Update 9 gives us a better perspective.