Understanding Megasplat Devlog 2
Welcome to our comprehensive guide on Megasplat Devlog 2. Development log #
Key Takeaways about Megasplat Devlog 2
- Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...
- Snow, puddle improvements, baked lighting, automated shader testing, and more.
- Going over the features and fixes added to the first patch of
- A brief introduction to some of the features of
- A quick tutorial showing you how to use the
Detailed Analysis of Megasplat Devlog 2
Version 0.92 - Support for Unity Terrains, along with painting and texturing tools that can work on Unity Terrains, and some ... My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ... With the many updates
This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
In summary, understanding Megasplat Devlog 2 gives us a better perspective.