Exploring Megasplat Dev Log 11
Let's dive into the details surrounding Megasplat Dev Log 11.
- Talking about Tessellation support in
- In
- Going over a new feature which allows you to insert custom code and properties into a
- Covering Faceted rendering (low poly look), distance resampling (anti-tiling), Disable Bottom Layer Blending, and the native Map ...
- My new shader system, coming to the asset store soon, which supports up to 256 textures at once in a single splat map shader, ...
In-Depth Information on Megasplat Dev Log 11
Snow, puddle improvements, baked lighting, automated shader testing, and more. An overview of some of the features added to Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ... Changes and fixes for the 1.09 patch are discussed, including improvements to the terrain converter like the ability to save and ...
This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
That wraps up our extensive overview of Megasplat Dev Log 11.