Exploring Mythruna Monday Debug Settings
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- Trying to come up with good ways to
- Tonight I will continue where I left off last week with visualizing the probes that agents use to see in front of them. For those who ...
- Trying to finalize collision avoidance since everything else ultimate gets blocked by this feature. I'll be trying to finish turning the ...
- Converting the prototype "path code" to real code in the game engine. Fixing little left-over things as we go and making sure to ...
- Tonight I will be checking off the last items for the late "birthday release" to get it ready for cutting. 0:00 Introduction 0:22 Property ...
In-Depth Information on Mythruna Monday Debug Settings
The first of what is planned to be a weekly series of short videos about specific We'll either be expanding the activities we started implementing last week or Enhancing the collision shape Continuing to enhance the collision shape
Tonight I will continue hooking up sounds to the in-game objects... along with some background on how the world is divided up ...
We hope this detailed breakdown of Mythruna Monday Debug Settings was helpful.