Exploring Stingray Engine Code Walkthrough 21 Lua

Exploring Stingray Engine Code Walkthrough 21 Lua reveals several interesting facts.

  • Lua
  • In this part we go through the animation system, from low level compression up to animation blending and state mahcines.
  • In this talk we look at the threading system: performance, job system, thread safety, etc.
  • Looks at the implementation of the console server, which handles communication between the
  • Matthew covers

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This talk discusses why we choose to add a scripting language to the First part of the Yes do you have any kind of profiling to see where your Yes we have a we have a profiler built into built into the This talk presents the Story system - our cutscene animation system and the

In this video, Jason will show how to do a simple Navigation level setup using

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