Introduction to Game151 Live Coding 12 Humber Game Programming
Exploring Game151 Live Coding 12 Humber Game Programming reveals several interesting facts. Jeff spends some time refactoring our Assignment3
Game151 Live Coding 12 Humber Game Programming Comprehensive Overview
Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application Jeff sets up some basic circle-circle collision detection between bodies. Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
To create a 2D simulation of an object orbiting a star, Umer calculates the gravitational force vector.
Summary & Highlights for Game151 Live Coding 12 Humber Game Programming
- Follow along with Jeff as he does some
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff gets SDL to display a window that displays only the void. Small steps!
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
- Jeff builds a high-resolution clock class to power our
Stay tuned for more updates related to Game151 Live Coding 12 Humber Game Programming.