Understanding Game151 Live Coding 2 Humber Game Programming
Welcome to our comprehensive guide on Game151 Live Coding 2 Humber Game Programming. Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
Key Takeaways about Game151 Live Coding 2 Humber Game Programming
- Jeff sets up some basic circle-circle collision detection between bodies.
- Jeff starts into Assignment
- Jeff starts simulating the gravitational physics of a single-star system using realistic physics values for the Solar System and ends ...
- Jeff spends some time refactoring our Assignment3
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
Detailed Analysis of Game151 Live Coding 2 Humber Game Programming
Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ... Jeff reviews his solution to Assignment 1 and discusses some common mistakes, misconceptions and missteps and how to avoid ... Follow along with Jeff as he does some
Jeff builds a high-resolution clock class to power our
In summary, understanding Game151 Live Coding 2 Humber Game Programming gives us a better perspective.