Introduction to Game151 Live Coding 14 Humber Game Programming
If you are looking for information about Game151 Live Coding 14 Humber Game Programming, you have come to the right place. Jeff sets up some basic circle-circle collision detection between bodies.
Game151 Live Coding 14 Humber Game Programming Comprehensive Overview
Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ... Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application Follow along with Jeff as he does some
Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...
Summary & Highlights for Game151 Live Coding 14 Humber Game Programming
- Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ...
- Jeff spends some time refactoring our Assignment3
- Jeff gets SDL to display a window that displays only the void. Small steps!
- Jeff starts into Assignment 2, building a World class, and discusses C++ collection types such as std::vector and how to use ...
- Jeff adds in texture rendering and starts using a Model-View-Projection (MVP) matrix to transform physical positions into render ...
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