Exploring Java Procedural Planet Rendering Demo
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- I added a new mountain algorithm...it is looking REALLY bad at the moment..especially with the cracks in the
- Using fBm(Fractional Brownian Motion) to generate surface texture. As the camera moves close to the surface, the texture tiles are ...
- Generated in real time in Unity Engine. The
- A very early version of my
- The body of the
In-Depth Information on Java Procedural Planet Rendering Demo
Shows some progress with the Added - new & more realistic post-processing shaders (gamma-filter, low-intensity noise, vignetting, bloom) - lots of optimizations ... Update, 2017-02-26: To everyone who has been trying to get in touch with me. I appreciate the kind words and interest in my work ... 惑星のリアルタイムレンダリングのデモです. 地形はパーリンノイズを用いてプロシージャルに生成しています. [ Features ] ...
Made with Godot Engine.
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