Understanding Megasplat Dev Log 6

Exploring Megasplat Dev Log 6 reveals several interesting facts. Features Covered: Fast Conversion from standard terrains Render Baking of final paint jobs to textures.

Key Takeaways about Megasplat Dev Log 6

  • An overview of some of the features added to
  • Development log
  • This week: - Getting texture names when colliding with a surface - Lots of bug fixes - The new 'Shader Compiler'
  • Going over the features and fixes added to the first patch of
  • Added spikes, death explosion, coins and coin pickUp particles. I also made it so instead of a runner is more of a platformer.

Detailed Analysis of Megasplat Dev Log 6

Going over a new feature which allows you to insert custom code and properties into a Things are starting wrong, apparently the author Jason Booth never tested his product with a terrain with many objects. Covering the new web site, terrain shader parity with the mesh shader, runtime painting of meshes and terrains, and the new ...

Snow, puddle improvements, baked lighting, automated shader testing, and more.

Stay tuned for more updates related to Megasplat Dev Log 6.

Megasplat Dev Log 6.pdf

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