Introduction to Game151 Live Coding 15 Humber Game Programming

Exploring Game151 Live Coding 15 Humber Game Programming reveals several interesting facts. Jeff reviews how to set up debug draw, so you can see where your physics bodies are (compared to where their textures suggest ...

Game151 Live Coding 15 Humber Game Programming Comprehensive Overview

Jeff sets up some basic circle-circle collision detection between bodies. Let's sort out your gdVec2 and gdBody classes! This video digs into header files, cpp files, the dreaded "const" keyword, and even ... Follow along with Jeff as he does some

Jeff continues on with Assignment 2, discussing how destructors work and talking through updating Assignment 1's main.cpp to ...

Summary & Highlights for Game151 Live Coding 15 Humber Game Programming

  • Jeff gets SDL to display a window that displays only the void. Small steps!
  • Jeff puts the final touches on his Assignment 3 demo, moving a bunch of application
  • Jeff continues on with the Vector3 class by explaining operator overloading in detail, testing the Vector3 and Matrix4 classes with ...
  • Jeff spends some time refactoring our Assignment3
  • Jeff begins work on

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